![]() Secondary usage of the Mechanite Forge let you manufacture neutroamine and plasteel with appropriate research. They also act as a cure if they are taken after being infected with fibrous or sensory mechanites. *Herculium and Peithium are benign mechanites of the fibrous and sensory mechanite diseases. Also helps your colonists stop dealing with the devil. *Addiction purifier will make even the most immersed junkie drug free at first use. ![]() *Trollbood which let you regenerate wounds on the fly, even old scars! Perfect companion drug to Seraphium. There is a catch though when regrowing lost bits It hurts. *Seraphium is a wonder drug that greatly increase the fortitude of your colonists by allowing them to take on disease like a champ, clot their wounds during battle and over a quadrum regrow lost limbs and organs. Also the flankers best friend in their arsenal. *Bastion is a drug which let your colonists stand their ground better by repelling any incoming damage much like a personal shield. Use the Mechanite Forge and start crafting your own! Even let your colonists ascend to greater heights with Seraphium like the angels. Exploring mechanites beyond just Luciferum.
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